
Resident Evil 2 excused its short playtime with its A/B structure, which meant players unlocked a second campaign after finishing their first one. Rather than choosing between Jill and Carlos, you jump between both characters throughout the narrative.


Unlike its predecessor, Resident Evil 3 has a single campaign.

However, I can't deny that the first time I saw Nemesis sprint up some stairs, I had a panic attack. Nemesis is still a thrilling opponent who provides you with an intense obstacle to overcome, but he has a less interesting presence than the Tyrant. He's more akin to a spectre that roams the tight corridors of the police station rather than a monster with an arsenal of devastating weaponry. The Tyrant reacts to sound, has actual roaming patterns, and makes players panic due to the loud thumping of his boots. However, Nemesis isn't as scary as the Tyrant because his encounters are scripted. He'll also prevent you from running away by grabbing your leg with his tentacle, and even when you've managed to escape him, he'll jump right in front of you. While Tyrant has discernible movement patterns, Nemesis will fall from the sky, sprint towards the player and punch them in the face at any time. X) was a tough obstacle, but Nemesis is on another level. Resident Evil 2's Tyrant (otherwise known as Mr. Even after beating the game, I had a ridiculous amount of extra ammunition in my storage. Rather than patrolling narrow hallways and stingily saving ammo, Resident Evil 3 encourages players to spray and pray. Changes like these contribute significantly to the game's shift from horror to action, with areas now more open and enemies harder to kill. This is in stark contrast with Resident Evil 2, where boss fights were more focused on having enough healing items to survive unavoidable attacks. That said, I always had spare weapon rounds as the game is incredibly generous when dropping ammo. Unlike in Resident Evil 2, players have an indestructible knife they can fall back on when they run out of ammo. This makes boss fights and other combat scenarios more skill-based, as players are expected to quickly evade incoming attacks and carefully consider when to reload, fire and dodge. When performed shortly before an enemy attack, players will activate the Perfect Roll, causing time to slow down, fire rate to increase and the cursor to automatically lock onto the enemy's head for a short period of time. Rather than stumbling around aimlessly, players can now execute a dodge to swiftly maneuver around lethal blows. Improved combat fluidity makes enemy encounters more engaging in Resident Evil 3 compared to its predecessor. While Resident Evil 3 barely qualifies as a horror game, its silliness is undeniably charming. With its b-movie subplots and action-packed cutscenes, the opening is merely the start to a narrative that is overwhelmingly goofy. As a result, the two go on a journey uncovering the truth behind the conspiracy.

Jill is acutely aware that the Umbrella Corporation is responsible for this outbreak, while Carlos, who happens to be a part of their Biohazard Countermeasure Service, is ignorant of the details. Afterwards, both try to evacuate citizens from Racoon City as the T-virus spreads rampant throughout the city, turning people into zombies. Jill is then saved by Carlos Oliveira, who temporarily halts Nemesis with a rocket launcher. With some bombastic explosions, beautifully crafted set pieces, and fluid animations of Jill and Nemesis descending down this complex, the opening scene leaves a powerful impression on the player.
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Nemesis continues to destroy doors, windows and floors as the building bursts into flames.
